![]() Robux is an in-game currency that can be used to purchase a variety of things as well as some paid games and content on Roblox. Players can play games of variety like tycoon games, survival games, and simulator games with their friends. An object-oriented programming framework and a version of the computer language Lua are used to update the game’s environment. The company’s own engine, Roblox Studio, allows users to create their own games that may then be played by others. Roblox’s rapid growth, which began in the second half of the 2010s, has been accelerated by the COVID-19 outbreak. It allows users to create their own games as well as play others’. Roblox is a game production and online gaming platform founded by the Roblox Corporation. – Once again, the only thing that could be nil is, but that should’ve caused an error a long time ago.Last updated on February 13th, 2022 at 10:55 pm Gamepass.Value isn’t nil either, I manually checked thatīadgeService:UserHasBadgeAsync(, Purchase:FindFirstChild(‘BadgeId’).Value) – ServerOwner cannot be nil, as my error tracker that logs errors uses LogService.MessageOut, and all messages have and attached to it, so that can’t be nil. MarketplaceService:UserOwnsGamePassAsync(, Gamepass.Value) ![]() Here are the following API commands that I’m using, that all cause this error: The error in question is the one in the title of this post. The last time I updated my game was ~1 day ago, so it can’t be something that I just updated. In the last 20 minutes I’ve received 300-400 of these, and I’ve never seen them before.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |